Sucker
Punch Studios, famous for the development of Infamous Second son for PlayStation
4 are currently looking for a Senior Character Tech Artist, specifically for PlayStation
4 character development.
Comparing
the job position to the character rigging 2 class, we can see how advance have
we gotten while studying here at Full Sail University. Most of the responsibilities
have to do with subjects we went through in class, like character setup,
finding and creating fluent deformations and final character quality and
performance.
The
demo reel to apply should include a set of tools, like the ones we went through
both rigging classes, also adding interface tools to Maya. We need examples of
rigs, proficiency in Python and overall knowledge in Maya and its architecture.
All
this are topics we went through in the last couple of months in our rigging classes,
other jobs opening also expect something similar, and the only difference
usually is the requirement years of experience.