Sunday, October 25, 2015

STE Research Project

This was a fun project, we created a marble machine within Houdini to simulate physics.

our idea was a continuum machine, which will play the marbles around a circuit and then catch them back to the start.

We modeled the assets in maya and imported them back into Houdini. We had a good idea from the beginning on what we wanted to do, we didn't  find any major issues, and the ones we found we manage to resolve them fast enough for deliver.

some of the issues we found was setting the collision to track the geometry surface and also the animation, which were resolved in the collision settings. by activating concave representation under bullet settings inside the collision module (for accurate geo representation), and also check on Use deforming geometry (for animated geo)

the only issue we couldn't figure out before the presentation was the animation editing, specially deleting created frames. When we selected the parameter or the geo and went to the channel editor we couldn't find any keys on the graph.

These are some images of the project.







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